New type of Yugioh

War of the Under Dog
Here is a new way to play Yugioh if you are bored of playing the Classic way. This game involves 100% Normal Monsters in your Deck. The monster will have (Side Effects) according to their Attribute and Level. Some monster will have (Specific Effects). For example, Blue Eyes White Dragon, would have an Effect that only the monster itself can have. A monster that has a Specific Effect does not gain a Side Effect.

Rules
Each player will start off with 5 cards (Opening Hand) then the player will draw 1 card for their Draw Phase.

A player's Deck must contain exactly 50 Cards, no more and no less.

The deck must be made up of only Normal Monsters.

A players Hand Limit is 6 cards.

The Phases of a turn. (Draw Phase > Standy Phase > Main Phase 1 > Battle Phase > Standy Phase 2 > Main Phase 2 > End Phase)

Each player will start off with 8000 Life Points. A Player that reaches 0 Life Points loses and the other Player is the winner.

The max number of each Normal Monster is 3. (A player cannot have 3 Mokey Mokey and 3 Key Maces because they are Level 1 and Light, the player must have 1 of the other unless 1 has a Specific Effect.

In the Second Standby Phase, a player can Banish the Top 3 cards of His/Her Deck to select 1 monster in their Graveyard and add it to their Hand. (A card selected during this phase is Banished when it is used.) A player that goes first skips this Phase. (To enter Stanby Phase 2 a player can pay 1000 Life Points.)

All Effects will have Rullings.

Specific Effect Below
Blue-Eyes White Dragon (You can discard this card to Draw 1 Card.)

Giant Soldier of Stone (When this card is destroyed you can Special Summon this card. When Special Summoned this way, when this card leaves the field banish it.)

Hunter Dragon (When this card is Normal Summoned, Special Summon 1 Hunter Dragon from your Deck and DEF Position. That Position of that monster cannot be changed.)

Gogiga Gagagigo (You can Banish this card to Special Summon 1 monster in your Graveyard.)

Celtic Guardian (You can Banish the Top card of your Decck to Special Summon this Card.)

Slot Machine (When your Life Points are 1000 or less, Special Summon this card then Roll a Die. What ever number it lands on Banish that many cards from the Top of your Opponents Deck.)

Firewing Pegasus (Cannot be activated from the Hand. Can be set in the Spell/Trap Zone and Treated as one. Negate the Summon of a monster and destroy that card then inflict half the original ATK of that monster to your Opponent's Life Points in damage.)

Harpie Lady (Cannot be activated from the Hand. Can be set in the Spell/Trap Zone and Treated as one. When and Effect is activated on the Field or Graveyard negate the activation and banish it.)

Harpie's Brother (When your Opponent discards a monster to activate a Side or Specific Effect, banish this card to negate and banish that card.)

Flame Champion (When 1 of your Opponent's monster declares an attack, banish this card and destroy that monster then inflict half the original ATK of that monster to your Opponent's Life Points in damage.)

LIGHT
Level 1 : (Banish this card from your Hand to select 1 LIGHT monster from your Deck and add it to your Hand.)

Level 2 :

Level 3 :

Level 4 : (During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain 800 ATK untill the End Phase.)

Level 5 :

Level 6 :

Level 7 :

Level 8 : (Banish this card and target 1 monster you control, banish that monster and gain Lifep Points equal to the monster original ATK.)

Level 9 : (There isnt none)

Level 10 : (There isnt none)

Level 11 : (There isnt none)

Level 12 : (There isnt none)

WATER
Level 1 : (Banish this card from your Hand to select 1 WATER monster from your Deck and add it to your Hand.)

Level 2 :

Level 3 :

Level 4 :

Level 5 : (Quick Play Effect) (Target 1 monster on the field, return that monster to its owner's hand and increase your Opponent's Life Points by 1000.)

Level 6 :

Level 7 :

Level 8 :

Level 9 : (There isnt none)

Level 10 : (There isnt none)

Level 11 : (There isnt none)

Level 12 : (There isnt none)

FIRE
Level 1 : (Banish this card from your Hand to select 1 FIRE monster from your Deck and add it to your Hand.)

Level 2 :

Level 3 :

Level 4 :

Level 5 :

Level 6 :

Level 7 : (Target 1 Spell/Trap Card on the field, destroy it and inflict damage equal to that cards ATK to your Opponent's Life Points.)

Level 8 : (There isnt none)

Level 9 : (There isnt none)

Level 10 : (There isnt none)

Level 11 : (There isnt none)

Level 12 : (There isnt none)

EARTH
Level 1 : (Banish this card from your Hand to select 1 EARTH monster from your Deck and add it to your Hand.)

Level 2 :

Level 3 :

Level 4 :

Level 5 :

Level 6 :

Level 7 :

Level 8 :

Level 9 : (There isnt none)

Level 10 :(There isnt none)

Level 11 :(There isnt none)

Level 12 :(There isnt none)

DARK
Level 1 : (Banish this card from your Hand to select 1 DARK monster from your Deck and add it to your Hand.)

Level 2 :

Level 3 :

Level 4 : (This card and Attack Twice during each Battle Phase.)

Level 5 :

Level 6 :

Level 7 :

Level 8 : (Declare 1 monster Card name, check your Opponents Deck and Graveyard, then banish all cards with the same name.)

Level 9 :(There isnt none)

Level 10 :(There isnt none)

Level 11 :(There isnt none)

Level 12 :(There isnt none)

WIND
Level 1 : (Banish this card from your Hand to select 1 WIND monster from your Deck and add it to your Hand.)

Level 2 :

Level 3 :

Level 4 :

Level 5 :

Level 6 :

Level 7 :(There isnt none)

Level 8 :(There isnt none)

Level 9 :(There isnt none)

Level 10 :(There isnt none)

Level 11 :(There isnt none)

Level 12 :(There isnt none)